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Games Workshop Warhammer 40k - Dark Angels Land Speeder Vengeance

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Land Speeder Typhoon: A Tier: The “shoot and scoot” ability it has is one of the most annoying rules in the entire game; just ask anyone who has faced Aeldari or Tau in the past. Abuse it! Unlike the other speeders, it doesn't have Grim Resolve though. Which means that it won't fire BS2 or full BS overwatch if you're bringing it in a Support Squadron as an Auxillary to a Lion's Blade. Land Raider Crusader: B Tier: 16 transport slots is kind of an awkward number to fill, although 6 Aggressors with a Captain and Apothecary Biologis can do it. The guns will shred lightly-armored infantry targets, but will struggle hard against anything bigger or with a decent save. Librarian in Terminator Armor: A Tier: Another great character option for Terminator units. Sustained Hits is a great buff for regular shooty Termies, as they carry Storm Bolters and can take Assault Cannons with lots of shots, so plenty of chances to proc those extra hits. It does work in melee too, of course. Thunderfire Cannon: A Tier: At first glance these look way too expensive for the shooting they put out, but the Tremor Shells ability is worth every point.

The exact origins of the Land Speeder Storm is unknown; it sees extensive use by the Ultramarines and Raven Guard, along with their successors, and so is thought to be one of their inventions. Conversely, the Storm is all but unheard of within the armouries of the Space Wolves and Blood Angels. [3] Technical Specifications Land Speeder: C Tier: Expensive for what you get; it does make other units in your army with Blast weapons hit better and ignore cover against a single target (great for Whirlwinds or Desolation Squads). If you run a fair amount of indirect stuff, grab one or two of these. Librarian ( Epistolary • Codicier • Lexicanium • Primaris Librarian • Vanguard Librarian) • Chaplain ( Reclusiarch • Primaris Chaplain • Judiciar) • Apothecary ( Primaris Apothecary • Apothecary Biologis • Helix Adept) • Techmarine Librarian in Phobos Armor: B Tier: Grants Stealth and protection from shooting by any enemy outside 12”, which is nice, but he can only give this to Phobos units. Probably best used with Eliminators. During the Great Crusade and Horus Heresy eras the Land Speeders of the Legiones Astartes featured different weapon loadout options than those still found during the 41st Millennium.Asmodai: C Tier: They keep doing my boy dirty. He's certainly cheap enough to maybe be good, but again there isn't anything amazing for him to lead. He could potentially be a decent candidate for a Command Squad as they would benefit well from his rerolls (seeing as how a couple of them can take real melee weapons) but that unit is just too expensive for what it does. Ezekiel is just a better choice most of the time. Incursors: A Tier: Taken in small units these guys provide some good utility. The haywire mine is a way to do some cheeky mortal wounds, especially to tough vehicles. They don't infiltrate anymore, but they do get the Scout rule for a pregame move. A good way to buff the rest of your army's shooting against a key enemy unit. Desolation Squad: S Tier: Some of the best indirect shooting in the entire game. You definitely want some of these.

The Land Speeder Vengeance comes with quite a weak vehicle profile. Armour 10 all round and 3 hull points means that most armies will not struggle to bring it down, either through shooting or combat. Being a skimmer, it does have access to a Jink save (4+ re-rollable thanks to Ravnewing). However, jinking with the speeder will pretty much shut down its usefulness in a game. You can risk snap firing the Plasma Storm Battery, but you are just as likely to damage your own vehicle as to hit the enemy forces. The weak armour of the Land Speeder Vengeance, coupled with the relatively short range of the Plasma Storm Battery means that it will be quite easy for your opponent to shut down its firepower, either one turn at a time through forcing it to jink or permanently with its destruction. Ravenwing Talonmaster: A Tier: Not as nasty as in the previous edition, as he now has half the firepower he had before because Twin-linked. Still a decent tool to have, as he lets nearby Bikes and Speeders ignore cover, useful in a world where weapons generally have less AP than before. Probably don't take more than one anymore though. Actually funnily enough there might be a strange rules loophole that makes running more than one a good play: as a Fly Vehicle, a Talonmaster provides Lone Operative to another Talonmaster, so two or three of these next to each other grant each other immunity to shooting. I expect this to get corrected if it hasn't already been, but for now enjoy the jank! Repulsor Executioner: B Tier: Its main gun is legit powerful, but I'm not sure it's worth the points, and it can't tranport that many models. Its ability makes it good for finishing off models like Knights that are already hurt. The Land Speeders fielded by the Space Marines employ this ancient technology to skim above the ground at breathtaking speeds. They use anti-gravity repulsion plates to perform breathtaking manoeuvres that conventional vehicles would find impossible.Plasma Storm Battery- 36″ range. Gets Hot. Fires either three Heavy S7 AP2 shots or a single S7 AP2 Large Blast. Thanks for clearing that up. On a final not...when fielding a RWSS with a vengeance what would be the best load out for the other speeders? Armour of Contempt will allow most units to hold their own against non concentrated fire, and will help your biggest units survive all but the biggest guns.

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